3DS - Mesh Rendering

This tutorial shows the basics of using the RealFlow "MeltMaterial" with mental ray.

 

  • Start RealFlow and create four emitters, a "Plane" node, and a Particle Mesh" object.

 

Four emitters, created in RealFlow.

 

  • Right click on the "Particle Mesh" node under "Nodes", and choose “Insert all fluids”.
  • Simulate 100 frames.

 

Four emitters simulated as a mesh object in RealFlow.

 

  • To bring the simulated mesh into 3ds Max, create a "MeshLoader" object by pressing the toolbar button shown below. A dialog opens, letting you chose the simulated mesh file sequence.

 

"MeshLoader" object imported into 3ds Max

 

  • Next we apply a "MeltMaterial" on the "MeshLoader" object. Open the "Material Editor" (M) and press the “Standard” button. Choose “RealFlow MeltMaterial” from the list.
  • When we take a look at the "MeshLoader" object properties we see that it contains four fluids.

 

The "MeshLoader" object properties show that it contains four fluids.

 

  • As we have four fluids in the "MeshLoader" object, we need to create four sub-materials for our "MeltMaterial".

 

"MeltMaterial" with four sub-materials.

 

  • Assign the "MeltMaterial" to our "MeshLoader" object by simply dragging the material onto it.
  • Change the renderer to mental ray renderer and press the "Render" button.

 

"MeltMaterial" applied on a "MeshLoader" object and rendered with mental ray.