3DS - RealFow MeltMaterial

This section covers the part of the plugin which handles the "MeltMaterial" in 3ds Max. The RealFlow "MeltMaterial" can be used to combine several materials based on the fluid weights contained in a RealFlow mesh file. This version of "MeltMaterial" provides support for the default 3ds Max Scanline Renderer and mental ray® renderer. The RealFlow "MeltMaterial" can be created in the same way that all the other 3ds Max materials are created. Please note that due to a 3ds Max limitation, when rendering with mental ray® renderer, the "MeltMaterial" cannot be used on more than one "MeshLoader" object. If you break this rule, you may get unexpected results and even crashes.

RealFlow "MeltMaterial" Properties

Here are the RealFlow "MeltMaterial" properties:

 

 

The settings for the RealFlow "MeltMaterial" are:

  • Melt Index: This gives the user some control over the appearance of the parts of the mesh where several fluids meet. A value of 0 will blend the material colors using the fluid weights exactly as they are stored in the BIN file. Increasing the value towards 1 will exaggerate the weights, brightening the blend. Negative values will scale down the weights so the result will be darker.

 

Rendered with mental ray® using "Melt Index" parameter set to -1.0 (left), 0.0 (middle), and 1.0 (right).

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