... Export Deformers?
Objects with static deformers can be exported with a few clicks:
Mesh > Conversion > Current State to Object
Export the object as described under “SE - Quick Start”.
A different workflow is required when the deformer node's parameters are animated:
Make the parent object editable and keep it selected.
Go to Character > Manager > Cappucino.
In the “Cappucino” window, perform the following settings.
Drag the timeline slider to frame 0.
Click on an empty area of the viewport and keep the left mouse button pressed – the animation starts automatically.
When the last frame has been reached release the mouse.
Remove the deformer node from the object. The deformation should now be applied to the object on a vertex-level and work without the deformer.
Open the “RealFlow SD Exporter”, and export the object with the “vertex” option.