Revit - Version history
Version 2.7.26 - November 20th, 2013
Changes
- more descriptive error message when the plugin can't find files
Fixes
- crashes when the shared parameters file did not exist or could not be created
the material dialog crashed when there was no renderable view
crash when exporting some materials from linked documents
wrong orientation for spotlights in Revit 2014
Version 2.7.22 - July 16th, 2013
Fixes
- crashes when the shared parameters file did not exist or could not be created
Version 2.7.20 - July 08th, 2013
Fixes
- hang when the project contained multiple objects that have only numeric characters in their name
- crash when translating materials with procedural textures assigned
Version 2.7.19 - June 25th, 2013
Changes
- added support for Revit 2014
- textures assigned to native Revit materials are recognized in 2014, including the placement options such as tiling, rotation etc.
- added object render flags (hide to camera, hide to GI etc.)
- when the currently selected view is unavailable, the plug-in renders the first camera view it finds
- added support for exporting and overriding materials found in linked files
Fixes
- the sun direction didn't match between Maxwell and mental ray in some cases
- possible corruption of the scene information when changing Maxwell render settings
- crash when trying to render several different documents successively
- crash when editing Maxwell settings or objects after the document from which they originated was closed
- the export could fail if certain paths had Unicode characters in them
- crash when reading back emitter temperature from multilight when the target light didn't have a temperature parameter
Version 2.7.16 - April 25th, 2013
Changes
- added an about dialog to make it easier to determine the version of the plug-in
- only the width or height of the output image can be specified directly; the other one is computed automatically to match the aspect of the view
- point light sources are no longer hidden from camera
- faster export in scenes with many lights
Fixes
- wrong position for the emitter meshes generated by the plug-in
- incorrect export of split faces
- scenes with grass created by an older version of the plug-in would crash in newer versions
- an MXI file was still written even if the MXI output checkbox was turned off
- incorrect export for some objects with multiple materials
- emitter material generated for exported lights was black when encased in glass
- incorrect placement for some light sources
- the plastic, wood and wallpaint materials were exported incorrectly
- wrong camera framing for rendered views