The Scene Manager's Options page controls various options which affect the behavior of the plugin on a global basis; that is, they are not related to any particular document.
User Interface
Option | Description |
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Show Tab Text | Shows or hides text on the Scene Manager tabs. |
Dockable (window name) | Sets whether the window in question is used as a standalone window or a Rhino dockbar. |
Restore Windows On Load | Sets whether or not the plugin should re-open windows which were opened at the end of the last session. |
Use Custom Cursors | Enabling this may cause cursor issues on some video cards; it may be fixed by disabling cursor acceleration. |
Use Custom File Dialog | Enabling this causes the plugin to provide a file dialog which is able to show previews for MXM, MXI, etc., files. It may be useful to disable this if the files you browse are large. |
Color Picker | Sets whether to use the Windows, Rhino, or the plugin’s custom color picker. |
Decimal Precision | Sets the precision for the plugin’s numeric inputs. |
UI Preferences | Contains various settings related to the UI color theme. |
Behavior
Option | Description |
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Disable Material Environment | Disables the environment-mapping the plugin creates on viewport materials; it may cause problems on some video cards. |
Material Environment Map | The bitmap used for viewport material environment mapping. |
Ignore Linked Mxm Mode | Prevents any Linked Materials from reloading their linked MXMs at document-load. |
Auto-update Linked Materials | Causes Linked Materials to actively monitor their linked MXM files. |
Prefer Imported Materials | When geometry is imported, there may be material conflicts; this determines what action to take when Suppress Material Conflict Dialog option is enabled. |
Disable Path Check | At MXS export time, the plugin checks all texture paths; this takes some time, and it may be disabled using this option. |
Ignore RDK | If the RDK is installed, it will be used. If you wish to forego its use temporarily, enable this option; it is quicker than load-protecting the RDK and restarting Rhino. |
Interaction
Option | Description |
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Overlay OpenGL | When the Maxwell Fire image is shown in the viewport, this option controls whether the host application's OpenGL view is drawn transparently over the rendering Maxwell Fire image. This setting controls whether this is done when CTRL is pressed, when CTRL is not pressed, or not at all. |
Auto-select Materials | Enabling this will cause the materials of objects selected in the viewport to be selected in the plugin. |
De-select All On Drag | When drag-dropping materials, you may prefer that all selected objects are de-selected first; if so, enable this option. |
Verbose Messages | Enables more detailed command-line reporting. |
Suppress Warnings | Suppresses ‘overwrite?’ types of messages, answering them in the affirmative instead of asking. |
Suppress Material Conflict Dialog | Causes the plugin to use the ‘Prefer Imported Materials’ option instead of asking which Materials to keep when there are conflicts during import. |
Disable Update Check | The plugin checks for newer versions and notifies you when there are; enabling this option suppresses this notification. |
Material Defaults
Option | Description |
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MXM Mode | Sets whether or not newly-created materials will have linking enabled. |
Preview Scene | Sets which MXS preview scene should be used in new materials. |
Preview Threads | Sets how many threads to use during preview-refresh. |
Preview SL | Sets what SL (sampling level) to use in newly-created materials. |
Preview Save Quality | Sets the save quality used in newly-created materials. |
Default Output
Option | Description |
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Scene Name | This is the name which will be used when Output > Name is empty. |
Working Folder | This is the directory which will be used when Output > Folder is empty. |
Use Document Path | When Output > Folder and Default Output > Working Folder are empty, then this option sets whether the plugin should try to write output to the current document’s directory, or to the default plugin output directory (located in your Documents folder). When this is enabled, the plugin will prefer to write to the current document’s directory, though it may still write to the default folder when the document has not been saved yet. |
Search Paths
Option | Description |
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Perform Path Checking | Sets whether or not the plugin should try to fix broken paths (i.e. textures, etc.) automatically. |
Search Depth | Sets how many folders deep the plugin should search when attempting to locate missing files. |
Check File Version | Thumbnails and preview images for textures are cached by the plugin; this means that once a large bitmap has been loaded, it need not be loaded again, and this saves much processing time. It is a problem, however, if you edit a file which has already been cached during the session – the changes will not be seen in the plugin. Enabling this option will cause the plugin to physically check whether the file version has changed each time a particular cached bitmap is accessed, updating it if the current file is newer than what is cached. |
IOR Files Folder | This is the folder which will be searched first when looking for missing IOR files. |
Textures Folder (1-5) | These are folders which will be searched when looking for missing texture files. |