Rhino 6 and newer - General tab

 

 

 

General tab on Windows (left) and on Mac (right).

Render Settings

Time (min)

Set the maximum render time (in minutes) for the render. The longer the time, the cleaner and more accurate your image will be.

SL

It stands for Sampling Level. The render will stop when this SL is reached. As with the “render time” parameter, a higher sampling level will give a cleaner and more accurate image. It is important to know that there is no standard SL value to get an acceptable quality level, because it depends entirely on the scene. Some scenes can be completely noise-free at SL=10 or even earlier, while others may need to get to SL=20 or higher. Usually, the easier for the light to reach the camera, the lower SL is required for the image to be clean.

These two options define when the render will be stopped. Maxwell can render forever, so you have to set a limit to make it stop automatically. The first limit to be reached stops the render. If you don’t know how much time or SL is required for the scene to be clean of noise, you can just set very high values (like 999999 minutes and SL 50) and stop it manually when you think it’s ready for you.

 

CPU Threads

You can choose the number of threads used by your computer for the render. 0 means all of them, -1 means all but one, 1 means, well, 1.

Engine

Here you can choose if you want to use CPU Production (the recommended for the render), CPU Draft (the same as Fire; it can load faster as it doesn’t write an mxi, render the channels and might be a bit faster as a preview, however the more complicated illumination may take more or not being possible with this engine) and GPU.

Priority Low

It sets the priority of the rendering process. Low will allow you to use your computer while rendering; if it’s not active, it will render in Below Normal.

Command Line

Here you can add flags to the render in order to get more functionalities. Please, check these running flags and these parameters.

 

Multilight

You can launch the render in three Multilight modes:

Disabled

Multilight will be disabled and the MXI file won’t store each light separately. You will only be able to change the ISO and shutter controls to expose more or less the render.

Intensity

The render will show one slider per emitting material or Multilight group. You will be able to change the intensity of the different light independently.

Color + Intensity

In this mode, you will be able to change both the intensity and the color of the emitters. This will only work for Area emitters that are not working emitting in Temperature or HDR image color mode. The emitters that are not supported to display the color, will revert to intensity only mode. Also, the GPU engine only supports the intensity mode.

The output of the Multilight renders can be generated in two Save modes:

Composite

All the lights will be composited into one single image with the contribution of all the lights.

Separate

The output of the render will generate one render image per Multilight slider with the contribution of each light to the scene.

You can find more information regarding Multilght here.

 

Extra Sampling

This section shows the different option available to control the Extra Sampling feature. It allows to continue a render just in part of the image (ideal for complicated parts) so you don’t waste time sampling clean parts of the image.

Enabled

Activate or deactivate this feature here

Mask Type

Here you can choose which mask type you will use to define the area that will continue rendering after the main SL limit has been reached. You can choose between a Custom Alpha channel, the Alpha channel or a bitmap of your choice. Obviously, the Custom Alpha and the Alpha channel have to be on (in the Output tab) for those options to work.

Sampling Level

Set here the final sampling level of the extra sampling area; this one should be higher than the general SL limit of the render.

Custom Alpha

Here you can choose the specific custom alpha you want to use if you are using this mask type. You will find a button to the right to open the Custom Alpha Editor or create a new custom alpha channel.

Bitmap

Here you can load a bitmap from your computer to use it as a mask.

Invert Mask

Activate this checkbox to invert the extra sampling mask.

 

Denoiser

Here you can activate and set all the options related to the Denoiser.

The enabler checkbox in this section is in sync with the Denoiser checkbox in the Output tab > Channels section. The options here match the ones described on the general Denoiser page.