Maxwell Fire FAQ
- Systems Next Limit (Unlicensed)
- Next Limit
- Anonymous
Owned by Systems Next Limit (Unlicensed)
What is Maxwell Fire?
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Maxwell Fire stands for Fast Interactive Rendering. It is a new interactive preview tool inside Maxwell Render that will significantly speed up your workflow by allowing you to see scene changes instantly through a new window inside your normal interface. Instead of doing test renders, moving your camera or objects to check where emitter reflections fall on a surface or see how the bump and color looks in your scene, you can now get real-time feedback when editing a material or moving your camera and/or objects in the scene. Maxwell Fire allows you to see a preview of your scene set up and changes immediately, and interactively, providing a fast visualization of the scene you are working on, and instantly showing changes to lighting, materials, objects and camera movement.The goal of this new tool is to provide a much more intuitive and efficient workflow, dramatically reducing setup times and learning curve, and improving the user experience.
Is Maxwell Fire GPU-based or CPU-based?
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It supports both CPU and GPU separately. Maxwell Fire works on standard CPUs within your existing machine, it does not essentially require specific hardware or GPU technology.
Do I need any specific graphic hardware to run Maxwell Fire?
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No. Any system capable of running Maxwell Render can run Maxwell Fire.
Will Maxwell Fire use all of the CPUs on my computer?
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Yes, in the same way that the core render engine inside Maxwell Render is optimized to use all of the cores available on your computer, Maxwell Fire will use all of the cores available, and scales linearly so will be even faster on machines with more cores.
Is Maxwell Fire compatible with existing materials and lighting in Maxwell Render?
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Yes, it is a "workflow enabler" inside Maxwell Render which has full compatibility of materials and objects, and with the final high quality Maxwell Render engine. Our goal when creating Maxwell Fire was not to cripple your workflow by forcing you to abandon certain material types and features if you want to instantly preview your scenes. Maxwell Fire supports all Maxwell Render materials (including subsurface scattering, displacement, complex IOR, emitters) and all Maxwell Render features (including instances, motion blur, RealFlow Renderkit).
Is Maxwell Fire a biased renderer?
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No. It is not biased, everything about Maxwell Render is unbiased and physically correct, and Maxwell Fire follows these principles. The only difference is the output is not designed to be final quality - it is designed to be a fast preview - a draft of the final high quality image - to achieve this it resolves the easiest 80% of the image first, but will still keep working on the other 20% if left long enough.
What are the limitations of Maxwell Fire?
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For complex indirect lighting, caustics etc. the final quality engine in Maxwell Render will provide better performance. Other than that, there are no limitations in the way Maxwell Fire works with normal scenes of any size (some of the demos have scenes of 2 million triangles) and with any kind of material.
Does it provide a different set of parameters that I have to learn?
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No, the render options are the same as those used in Maxwell Render, and the scene format is the same.
Will it be shipped as a separate or standalone application?
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No, it is NOT a separate application and it does NOT require a special Maxwell scene file to work. One thing is clear to us: the main point of an interactive preview tool is to provide the user a way of tweaking the scene quickly, getting an immediate response when a parameter is changed. We do not see the point of making it a separate/standalone application because it would completely break the interactivity it is designed to provide. This way users wanting to change something in their host platform will immediately see the changes reflected in the viewer. The power of this feature would be dramatically reduced if you have to re-export the scene from your favorite platform every time a geometry changes. Maxwell Fire is a truly interactive workflow, available in both Maxwell Studio, AND is integrated in plug-ins for those that wish to continue to work inside their host 3D application. Having to re-export and re-import can hardly be called an interactive workflow, that's why we have completely integrated Maxwell Fire into Maxwell Studio and also into Maxwell Render plug-ins.
What plug-ins does Maxwell Fire support?
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Maxwell Fire is currently integrated inside plug-ins for 3DS Max, Cinema4D, Maya, Modo, Rhino, SketchUp, ArchiCAD, Revit, Form Z and SolidWorks. Other plug-ins will also soon have Maxwell Fire.
I'm an Educational user, can I also use Maxwell Fire?
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Yes, Educational users will also benefit from this new feature. Anyone with educational licenses of Maxwell Render will get full functionality of Maxwell Fire. Unlike others, we're not blocking this feature from you - we want you to be able to preview your scenes equally as fast as commercial users.
Do I need to be an existing Maxwell Render client to use Maxwell Fire?
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No, the beauty of including Maxwell Fire inside our free Demo version of Maxwell Render and plug-ins is anybody can use Maxwell Fire. The Demo version has necessary resolution restrictions but apart from that, non-Maxwell Render users will be able to road-test Maxwell Fire for free simply by registering for our free demo version.
Where can I get more information about how Maxwell Fire works?
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More information is available here: Maxwell Fire - Fast Interactive Rendering