Splashes
Starting point for splashes is always an existing → core fluid simulation.
If you want to create → foam from splashes you have to activate the splash node's RPC option in the → "Export" tab or → "Export Central". Other formats can also be exported, e.g. Alembic, but they cannot be used for foam creation.
Scene Setup
- Set the domain's simulation state to → “Cache” (“yellow rocket”).
- Add a "Splash" emitter from the “Hybrido” shelf.
- Reset the scene.
What you see now is a bounding box with a dimension of 10 m x 10 m x 10 m. The domain can be positioned and scaled with the settings under Node Params > Node or the W and R keys. You can prevent the particles from leaving the domain:
- If not done already add a → "k Volume” daemon and adjust it to the splash domain with the R key.
- Or make sure that the splash particles will be enclosed inside an object, e.g. a cube.
You can control the emission of particles with the parameters under → “Splash Creation”:
- A wide variety of threshold values are used to control in which parts of the core fluid splashes will occur. These areas can be → previewed.
- The higher the thresholds, the less particles you will get ("Angle threshold" is the only exception).
- The “Emission rate” parameter is also responsible for the number of particles. It can be necessary to use very high values of 1 million and more.
Simulate.