HySPH - Wet

Wet areas are those in which the fluid is touching the surface of the object. There, the wet emitter will create splash-like particles. As with other Hybrido HySPH particles, grid wet fluids should also be simulated in a separate pass and with exclusive relations. Though wet particles are considered as splash particles it is not necessary to use a splash emitter – wet emitters work completely independently from other particle sources. It is currently not possible to create wet-maps from this emitter type on the affected object(s). Please also remember that HySPH particles are not limited to the grid fluid domain's boundaries and cannot interact with grid fluids. If you want to keep wet particles inside the grid fluid domain you have to use a surrounding box, the other method is to delete them with a "k Volume" emitter. Wet particles can interact with almost the entire range of available daemons and they can contribute to other secondary effects such as foam.

 

Wet emitter particles on a rocky coast model.

Â