HySPH - Splash
Splash particles are generated in many situations, for example when waves break or collide with other objects in a scene, to name but a few. To control the creation process and the final number of splashes, there is a wide variety of threshold values. When the particles pass the core fluid's surface, on the other hand, they are automatically destroyed. Particles that do not fulfil this condition can leave the grid domain and should be deleted with an appropriate daemon, for example "k Volume", but you can keep them as well, for example when the simulation occurs inside a closed container. RealFlow's “HY_Splash” emitters are able to interact with most of the available daemons.
The "Splash" emitter in action.
The default particle type is “Dumb”. It is possible to adjust the splash domain's size and position to your individual needs via the "Node" panel.