Ask : Rendering

Is RealFlow|Cinema 4D compatible with Team Render?

Yes, but first you have to cache your simulation in a shared folder so all your Team Render instances see the cached files.

Do I need extra licenses for my Team Render machines?

No, one license is enough, but RealFlow | Cinema 4D has to be installed on every render node.

Which render engines can be used with RealFlow | Cinema 4D

For all full list see → here.

Why is the render process so slow?

Make sure that your simulation has been → cached before you trigger the render process. Without cache files a frame has to be simulated and perhaps even meshed before it can be rendered.

If you did not cache the simulation and want to render a certain frame, let's say frame 90, the simulation will be performed from frame 0 to 90. Once the missing part is simulated, the render process will start.

I can't see particles when I render. Why?

In order to see your particles in your render you have different options. You can

  • instance geometry – just drag the geometry you want to → instance per particle onto the "Fluid" node
  • convert the fluid to → Thinking Particles (TP) and use Cinema 4D tools like PyroCluster, Tracer, etc. Once converted to TP it is possible to use other third parties tools like "particle system" nodes/tags from Maxwell, Arnold or VRay.
The rendered frame does not match the viewport. What's happening?

This mismatch occurs when you change the scene frame rate, "FPS", in the "Project Settings" panel (Ctrl/Cmd + D). In order to synchronize viewport and render view you also have to change Render Settings (Ctrl/Cmd + B) > Output > Frame Rate.

Is it possible to create object buffers for render instance objects?

Yes, it is:

  • Add a compositing tag to an object and enable/define an object buffer.
  • Open Render Settings (Ctrl/Cmd + B) > Multi-Pass.
  • Right-click on Multi-Pass and select "Object Buffer".
  • The "Group ID" has to match the "Buffer" value of the compositing tag.

For more information and a more elaborated workflow go to → "Multi-Pass Rendering".