From Zero to Render
Getting your first RealFlow | Cinema 4D running is a matter of seconds. Here is an example scene:
Create a "Sphere" emitter from the "RealFlow" menu – the associated "Fluid" container will be added and linked automatically.
Go to Sphere > Emission and enter the following settings marked through blue dots:
Check "Fill Sphere" and change "Speed" to 0.
Select the "Fluid" container and set Particles > Resolution to 100.
Increasing "Resolution" creates more particles and adds detail.
Select the "Noise Field" daemon from the plugin menu to introduce a force.
Change Noise Field > Noise Field > Strength to 50.
A lower "Strength" decreases the amount of turbulence.
Hit "Play" in Cinema 4D's timeline control to simulate the scene.
The particle simulation at frame 73.
If you are happy with the result, open the "Scene" object's "Cache" tab:
Specify a "Cache Folder" and press "Cache Simulation".
Specify a cache folder (macOS or Windows) to save the particle Alembic files.
Now there are two options: 1) render the → particles as objects, e.g. spheres or 2) mesh the particles. Let's proceed with the second option:
Create a "Mesher" object from the "RealFlow" menu and enter these values:
These settings create a rich and detailed mesh with a smooth surface.
Is the mesh Ok? If yes, open Scene > Cache again and click on "Cache Meshes" to save the mesh files.
Apply a material to the mesh and render with your favorite render engine.