FAQ : Rendering
Is RealFlow|Cinema 4D compatible with Team Render?
Yes, but first you have to cache your simulation in a shared folder so all your Team Render instances see the cached files.
Is RealFlow|Cinema 4D compatible with Arnold Render?
Yes.
Is RealFlow|Cinema 4D compatible with Octane Render?
Yes.
Is RealFlow|Cinema 4D compatible with Maxwell Render?
Yes.
Is RealFlow|Cinema 4D compatible with VRay?
Yes.
Why is the render process so slow?
Make sure that you simulation has been → cached before starting the render process. Without cache files a frame has to be simulated before it can be rendered.
If you did not cache the simulation and want to render a certain frame, let's say frame 90, the simulation will be performed from frame 0 to 90. Once the missing part is simulated, the render process will start at frame 90.
I can't see particles when I render. Why?
In order to see your particles in your render you have different options. You can
- instance geometry – just drag the geometry you want to → instance per particle onto the "Fluid" node
- convert the fluid to → Thinking Particles (TP) and use Cinema 4D tools like PyroCluster, Tracer, etc. Once converted to TP it is possible to use other third parties tools like "particle system" nodes/tags from Maxwell, Arnold or VRay.