Objects - Text
This tool converts any text into individual polygon objects or a MultiBody. Font and size are controlled via your operating system's text dialogue.
Text
Here you enter or copy/paste the text you want to convert.
Font
Opens your operating system's font dialogue. Choose a font, apply a size, and confirm. The appropriate font will be displayed in the “Text” field.
Center at origin
The text object(s) is/are placed at [0, 0, 0].
Combine
When enabled the individual characters will be converted into one polygon object. Otherwise, RealFlow creates one object per character.
Create MultiBody
When enabled the individual characters will be converted into a MultiBody. The result is a single node, but the characters are still separated internally.
Parent to Null
Creates a null object as a parent node. If the null is animated the text object will follow its motions.
Group
If the text contains more than one character it is a good idea to group them.
Uniform triangles
When active the text's tessellation is a regular mesh where groups of triangles have the same size. As a result, the text object has much more triangles than a text node without this option enabled, but you can see a significant difference with RealFlow's "Smooth Shading" mode (0 key): the uniform text appears much smoother.
Plane
Choose the text's 2D orientation: “XY”, “YZ”, or “XZ”.
Scale
Change the text's size – the value acts as a multiplier.
Quality
This is the text object's resolution and ranges between 0.0 and 1.0. Higher settings create smoother objects, but also more polygons.
Stroke
This option creates an outline version of the text. The outline's distance from the text is controlled with “Stroke width”.
Stroke width
The outline's distance from the text is controlled with this parameter and given in metres.
Extrude
When enabled the text is converted into a 3D object. The object's depth or thickness is controlled with “Extrude width”. Otherwise, a 2D object is created.
Extrude width
This is the text's depth or thickness given in metres.