HySF - Mist
"Mist" always requires an existing core fluid and "Splash" or "Wet" simulation.
Mist is a fog-like density field and hence completely different from splashes and foam. You will not find any particle-specific parameters. Since mist is a consequence of fragmented splash and/or wet particles, the presence of a splash or wet emitter is essential ("Splash & Foam" and "Wet and Foam" emitters do not work!).
For a workflow description visit the → "Mist" tutorial.
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