HySF - Bubbles
"Bubbles" always require an existing core fluid simulation.
Bubbles occur when air mixes with a fluid. They are created when an object is thrown into water or when a propellor disturbs a fluid. Breaking waves or highly disturbed ocean surfaces are also factors for the appearance of bubbles. When RealFlow's bubble particles reach the fluid's surface they will be deleted, but in conjunction with a → "Foam" emitter they can also be turned into foam.
For a workflow description visit the → "Bubbles" tutorial.
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