MultiJoint Crane

In this scene, a MultiJoint is used to lift some cargo. The setup works similar to a crane.

 

The scene setup for this tutorial.


Here is the nodes list:

  • 1 “Cross” object (cargo)
  • 2 “Cube” objects (crane and ground)
  • 1. “Null” object (locator)
  • 1 “Gravity” daemon
  • 1 “MultiJoint” node

 

All scene elements can be added from RealFlow's “Edit” menu:

  • Add > Objects | Daemon
  • RealFlow nodes can be moved, scaled, and rotated with the WR, and E keys.
  • Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve
  • Viewport perspective is changed with the 123, and 4 keys.
  • Shading modes are toggled with the 789, and 0 keys.

The Setup

  • Add a cube object and rescale/position it to your needs. This node (“Cube01”) will serve as the ground.

  • Create a cross object, rotate it by 45 degrees (Node Params > Node > Rotation) and place it on top of the ground node.

  • Another cube node is placed above “Cross01”.

  • A null (“Null01”) is placed directly below the mounting.

  • Gravity” introduces a force.

 

All polygon objects are passive rigid bodies, except the sphere (active rigid body):

  • Selected node > Node Params > Node > Dynamics

Now, add a MultiJoint and open its “Creation” panel under “Node Params”:

  • Objects A > Cube02
  • Objects B > Cross01
  • Creation mode > At Locators Positions
  • Locators > Null01
  • Create/Recreate

 


Animating the “Crane” Node

The “Cube02” node is animated using two keyframes. The motion is a combination of a vertical and a slightly horizontal displacement:

  • Drag the timeline slider to frame 0

  • Right-click on the appropriate “Position” values, choose “Add key”

  • Drag the timeline slide to frame 75

  • Mode the “Crane” node to its final position

  • Right-click on the appropriate “Position” values, choose “Add key”

 

The Simulation

Click on “Simulate” to see the results.