MultiJoint Crane
In this scene, a MultiJoint is used to lift some cargo. The setup works similar to a crane.
The scene setup for this tutorial.
Here is the nodes list:
- 1 “Cross” object (cargo)
- 2 “Cube” objects (crane and ground)
- 1. “Null” object (locator)
- 1 “Gravity” daemon
- 1 “MultiJoint” node
All scene elements can be added from RealFlow's “Edit” menu:
- Add > Objects | Daemon
- RealFlow nodes can be moved, scaled, and rotated with the W, R, and E keys.
- Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve
- Viewport perspective is changed with the 1, 2, 3, and 4 keys.
- Shading modes are toggled with the 7, 8, 9, and 0 keys.
The Setup
Add a cube object and rescale/position it to your needs. This node (“Cube01”) will serve as the ground.
Create a cross object, rotate it by 45 degrees (Node Params > Node > Rotation) and place it on top of the ground node.
Another cube node is placed above “Cross01”.
A null (“Null01”) is placed directly below the mounting.
“Gravity” introduces a force.
All polygon objects are passive rigid bodies, except the sphere (active rigid body):
- Selected node > Node Params > Node > Dynamics
Now, add a MultiJoint and open its “Creation” panel under “Node Params”:
- Objects A > Cube02
- Objects B > Cross01
- Creation mode > At Locators Positions
- Locators > Null01
- Create/Recreate
Animating the “Crane” Node
The “Cube02” node is animated using two keyframes. The motion is a combination of a vertical and a slightly horizontal displacement:
Drag the timeline slider to frame 0
Right-click on the appropriate “Position” values, choose “Add key”
Drag the timeline slide to frame 75
Mode the “Crane” node to its final position
Right-click on the appropriate “Position” values, choose “Add key”
The Simulation
Click on “Simulate” to see the results.