PM - Shader
An interesting feature is the possibility to use different shaders for displaying the grid fluid mesh in the viewport. This gives you a much better impression of the final mesh. The shaders are OpenGL compatible and therefore displayed very fast – actually in realtime. Of course, shading speed strongly depends on your graphics card and the available memory. Especially with grid fluid meshes from the new large scale solver, the visualization of displacements is an interesting feature.
Shader Type
RealFlow offers a total of 4 different methods with additional options: “None”, “Transparent”, “Displacement” and “Custom”. It is also important to know that a mesh’s colour selection from the "Node" panel can influence the final appearance of some shaders. Each entry unlocks a set of completely different parameters. The default mode is "None" and does not provide any options or functions.