Nuke plugin version history

v3.2.1.5 (Jul 13th 2016)

New features:
  • Maxwell 3.2.1.5 MXIs supported. Backwards compatibility was broken.
  • Nuke 10.0 supported.

v3.2.0.3 (Nov 13th 2015)

Changes:
  • Nuke 6.3 supported again.

v3.2.0.0 (Oct 5th 2015)

New features:
Changes:
  • Nuke 5 and 6 deprecated.

v3.1.1.0 (May 21st 2015)

Known issues:
  • Nuke crash loading MXI files with scattering (SimuLens) activated. Temporary workaround: mxiReader panel options (mxi Options and Simulens tab) are disabled by default through a new "Enabled" checkbox. That checbox can only be enabled when the MXI comes with no scattering enabled. Otherwise, user can enable the panel, but never enable the Scattering checkbox.
Bugfixes:
  • Memory leak loading custom alpha layers from MXI.
  • Bad layer loading in MXIs with custom alpha channels and/or deep image data. NOTE: plug-in still doesn't load MXI's deep data.
  • Spotlight names are always "Other".
New features:
  • Maxwell 3.1 MXIs supported.
  • Nuke 9.0 supported.

v3.0.0.1 (Dec 10th 2013)

New features:
  • Nuke 8.0 Supported.

v3.0.0.0 (Nov 27th 2013)

New features:
  • Maxwell 3.0.0.0 support.
  • UV and Custom Alpha channels support.
  • MaxwellSimulens node available.
Bugfixes:
  • Bad light intensities between frame changes. OSX issue in Nuke.
  • Problems with MXI/EXR sequences with variable emitter amount (multilight intensity = on).
  • MXIs with .hdr files as image output fails getting render and light buffers.

v2.7.20.3 (Feb 26th 2013)

New features:
  • Nuke 7.0 supported.

v2.7.20.0 (Oct 31st 2012)

2.7.20.0 version of the plug-in changes the way the MxiMixer nodes are saved in the .nk Nuke project, so projects saved with previous versions of the plug-in are not compatible with 2.7.20.0 and future versions.

New features:
  • mxiReader: Simulens, Sharpness, ISO and Shutter controls available in the MXI file node. Simulens is not compatible with Multilight/MxiMixer in Nuke.
Bugfixes:
  • mxiReader: Error loading MXI when the left side of the viewer is not visible.
  • MxiMixer: Error animating sequences, light intensity sliders and number of lights are reset internally instead using the actual values. 

v2.7.10.2 (Sep 4th 2012)

Bugfixes:
  • mxiReader: MXI's with MultiLight activated (no emitters, only IBL or Physical sky), fails opening.
  • mxiReader: MXI's bigger than 44.73 Megapixels crashes Nuke (bad memory allocation).
  • mxiReader: False warning opening Non multilight MXI files.

v2.7.10.0 (Aug 16th 2012)

New features:
  • mxiReader: Maxwell 2.7.10.0 MXIs supported.

v2.7.0.0 (Jun 18th 2012)

New features:
  • mxiReader: Maxwell 2.7.0.0 MXIs supported.
  • mxiReader: MXI layers named in the same way that the Maxwell generated EXR layers are.
  • MxiMixer: MxiMixer node properly saves and loads all its data to and from the Nuke project .nk file.
  • MxiMixer: EXR compatibility. EXRs generated with Maxwell Render >= 2.6.x can be used in a straight way from the MxiMixer node. EXR must be multilayer, containing all the light buffers (Multilight = "Intensity" and "Composite".
Bugfixes:
  • mxiReader: Multi emitters light buffers has bad layer names in Nuke.
Changes:
  • mxiReader: MXI metadata for multilight indices are 0-based now (LIGHTNAME_0, LIGHTNAME_1, ... and LIGHTINTENSITY_0, LIGHTINTENSITY_1, ...).
  • Scripts: "Color Adjustments" node reads metadata properly from EXRs generated with Maxwell 2.7.0.0, and from MXIs readed with the 2.7.0.0 version of the Nuke plug-in, expecting zero-based indices of multilight metadata.
  • Scripts: "Color Adjustments" node accepts MXI and EXR files generated by Maxwell Render.
Known issues:
  • MxiMixer: Light names longer than 29 characters, will produce EXR layers that can be named as "Other" instead of the light name in Nuke. PLEASE MAKE SURE that your light names are shorther than 29 characters. Too long light names should happen when we use IES because the light name is the file name of the IES.

v2.6.10.1 (Feb 3rd 2012)

Bugfixes:
  • Nuke crash closing/updating MXI files.

v2.6.10.0 (Jan 27th 2012)

New features:
  • mxiReader: Maxwell 2.6.10.0 MXIs supported.

v2.6 (Nov 2nd 2011)

New features:
  • mxiReader: MXI loading time improved.
  • mxiReader: Normals and Position channels supported.
  • mxiReader: EXR support deprecated.
  • MxiMixer: Light intensities in real units (Watts, Lumens, etc.).
  • MxiMixer: Mute and Solo checkboxes per light.
  • MxiMask: Gets Material/Object ID colors from the MXS scene. User don't have to pick the object/material ID color by hand now.
  • MxiMask: Mask creation by selecting object/material from a combobox.
  • MxiRender: Output image file textbox added.

v2.5 (Jan 13th 2011)

New modules:
  • MxiRender: the user can resume a render from Nuke.
  • MxiMask: alternative way to create object/material masks from Object/Material ID channels.
New features:
  • mxiReader: support for emixer files.
  • mxiReader: support for EXR files. The MXI can read data from EXR (more fast than huge MXIs).

v2.0.3 (Jun 1st 2010)

First Release features:
  • mxiReader: The Maxwell Render image file reader for Nuke allows you to load MXI files or sequences into a Nuke node with full 32 bits color information. Simply open the MXI file/s as any other supported format in Nuke. The plug-in loads all the buffers available in the MXI file as independent Nuke channels:
    • Render buffer -> rgba channel
    • Lights buffer -> Each light is loaded into its own channel, taking the same light names that Maxwell Render uses (if it is available).
    • Alpha buffer -> alpha channel (if it is available)
    • Z buffer -> depth channel (if it is available)
    • Motion buffer -> motion channel (if it is available)
    • Object ID buffer -> Object ID channel (if it is available)
    • Material ID buffer -> Material ID channel (if it is available)
    • Roughness buffer -> Roughness channel (if it is available)
    • Fresnel buffer -> Fresnel channel (if it is available)
  • MxiMixer: Creates a new Nuke node. The mximixer node allows you to mix up to 32 lights. User can select the lights to mix from the MXI file/sequence. Fill the light channels using the "Set Channels" button. You can fine adjust each light intensity independently, even over-expose them.