Revit - Version history
Version 3.2.0 - 5th October 2015
Fixed: "Screen Mapped" parameter worked in inverse mode
Added: Reflectance channel option
Removed: BMP file format option from channel format types (bmp for channels is not supported by Maxwell)
Changed: default channel format has been changed to exr32
Added: opens Maxwell Fundamentals Video page before exporting to Maxwell Render
Added: Can save render output image in PSD format (8,16 and 32 bit)
Improved: "Maxwell Render Parameters > Render Channels > Render Type" has new options: "All, Diffuse, Reflection, Refraction, Diffuse + Reflection, Diffuse + Refraction"
Improved: Grass can be added to Mass items too.
Improved: Grass dialog add button width changed (to show the text better)
Version 3.0.21 - 14th October 2014
fixed: crash when opening the material list if the MXM file names were too long
fixed: error "Byte_get_blue" when trying to translate some native Revit materials
Fixed: the 2015 plug-in could not be installed if Revit 2014 was not present
added multiple selection and edit to the material editor
materials can now be sorted by clicking any of the columns
fixed plugin sometimes exported misplaced family instances
fixed crash in Revit 2014 when opening the material editor in scenes with linked files
fixed crash that could sometimes appear when closing Revit
fixed the assigned to column in the material editor wasn't accurate sometimes
fixed crash when trying to set materials in scenes with linked files
fixed crash when rendering scenes that contain some materials that can't be translated
fixed crash in Revit 2015 when opening material editor with an object selected
fixed wrong object flags for elements with emitter only materials
fixed the Revit 2015 plugin was installed instead of the Revit 2014 one
Version 3.0.13 - 29th April 2014
Changes
added support for Revit 2015
workaround for Revit bug which produced misplaced faces in family instances which contained imported symbols
implemented Pack'n'Go
Fixes
Maxwell button became unusable after opening the family editor
the family editor exporter wasn't using the updated exporter code in Revit 2014
the export button didn't work if an image output path wasn't set in Revit 2014
the installer didn't find the Revit install path if a localized or bundled version of Revit was used
the addin didn't load in some cases
exported camera framing was different from the Revit viewport
crash when setting the current month to January
crash in scenes that contained stills
railings and balusters didn't get exported correctly
the topology mesh material didn't get exported in Revit 2014
wrong baluster positioning in some cases
Version 2.7.22 - July 16th, 2013
Fixes
crashes when the shared parameters file did not exist or could not be created
Version 2.7.20 - July 08th, 2013
Fixes
hang when the project contained multiple objects that have only numeric characters in their name
crash when translating materials with procedural textures assigned
Version 2.7.19 - June 25th, 2013
Changes
added support for Revit 2014
textures assigned to native Revit materials are recognized in 2014, including the placement options such as tiling, rotation etc.
added object render flags (hide to camera, hide to GI etc.)
when the currently selected view is unavailable, the plug-in renders the first camera view it finds
added support for exporting and overriding materials found in linked files
Fixes
the sun direction didn't match between Maxwell and mental ray in some cases
possible corruption of the scene information when changing Maxwell render settings
crash when trying to render several different documents successively
crash when editing Maxwell settings or objects after the document from which they originated was closed
the export could fail if certain paths had Unicode characters in them
crash when reading back emitter temperature from multilight when the target light didn't have a temperature parameter
Version 2.7.16 - April 25th, 2013
Changes
added an about dialog to make it easier to determine the version of the plug-in
only the width or height of the output image can be specified directly; the other one is computed automatically to match the aspect of the view
point light sources are no longer hidden from camera
faster export in scenes with many lights
Fixes
wrong position for the emitter meshes generated by the plug-in
incorrect export of split faces
scenes with grass created by an older version of the plug-in would crash in newer versions
an MXI file was still written even if the MXI output checkbox was turned off
incorrect export for some objects with multiple materials
emitter material generated for exported lights was black when encased in glass
incorrect placement for some light sources
the plastic, wood and wallpaint materials were exported incorrectly
wrong camera framing for rendered views