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Grid

Grid

 

The Grid Procedural generates an infinite regular grid pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture. 

 

Examples of the Grid procedural in use, both as color texture (left and middle) and as mask and bump texture (right) 

 

Grid Procedural parameters 

  • Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack. 
  • Cell width and height: Defines the width and height of the individual cell. 
  • Horizontal lines: Enables the creation of horizontal lines. When disabled, only vertical lines are created. 
  • Boundary thickness V: Thickness of thle horizontal grid lines. 
  • Verticall lines: Enables the creation of vertical lines. When disabled, only horizontal lines are created. 
  • Boundary thickness U: Thickness of the vertical grid lines. 
  • Boundary sharpness: Defines the sharpness/blurriness of the boundary transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition. 
  • Cell and Boundary color: Defines the colors for the boundary grid lines and the interior cells. Uses black, white or grey tones when the grid is used as a mask texture. 


The Grid procedural parameters panel