Grid
The Grid Procedural generates an infinite regular grid pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture.
Examples of the Grid procedural in use, both as color texture (left and middle) and as mask and bump texture (right)
Grid Procedural parameters
- Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack.
- Cell width and height: Defines the width and height of the individual cell.
- Horizontal lines: Enables the creation of horizontal lines. When disabled, only vertical lines are created.
- Boundary thickness V: Thickness of thle horizontal grid lines.
- Verticall lines: Enables the creation of vertical lines. When disabled, only horizontal lines are created.
- Boundary thickness U: Thickness of the vertical grid lines.
- Boundary sharpness: Defines the sharpness/blurriness of the boundary transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition.
- Cell and Boundary color: Defines the colors for the boundary grid lines and the interior cells. Uses black, white or grey tones when the grid is used as a mask texture.
The Grid procedural parameters panel