3.2 Release Notes
Render courtesy of Fernando Tella
New Features
- Nested Dielectrics: Nested priority method for interacting dielectrics. Render complex water/glass/ice surface without numerical issues - just simply add a small overlap between geometries. Click for more info
- Stereo Lenses: Two new lens types implemented- Stereo Fish Lens and Lat/Long. They are suitable for virtual reality (VR) systems such as Oculus. Click for more info
- Extensions API: 3rd party developers can now develop their own procedural geometries, geometry modifiers, procedural textures, camera lens, etc.This extension API is included with the main package. Click for more info
- PSD Output support: Maxwell can now save the render in PSD format in 8, 16 and 32 bits. Click for more info
- Procedural Emitters: Apply emitter materials to non-triangle mesh entities such as hair, particles, etc. Click for more info
- Separated Reflection & Refraction channels: Render more combinations such as "Diffuse", "Reflections", "Diffuse + Reflections", "Refractions". Click for more info
- New "Reflectance" channel: Shows plain colors without the influence of global illumination. Click for more info
- New "Asset Reference" extension: Reference a variety of file formats directly in Studio without pre-converting to MXS. Click for more info
Improvements
- Subsurface Scattering: Significant speed improvements have been made
- Maxwell Scatter: New "remove overlapped" option to avoid collisions between instances generated by the scatter algorithm, and new "uniform scaling" option to avoid undesired deforming when scaling scattered instances
- Multilight editor: Added feature to select and edit multiple emitters at the same time + new "Sort by name/type/intensity" functions
- Grass and Scatter "Grow Towards World-Y" option: This percentage allows you to define if the main growing direction of the blades will be completely vertical towards the world-Y axis (when set to 100%), perpendicular to the "ground" surface (when set to 0%) or at any value in between.
Bug Fixes
- The new "nested dielectrics" feature also fixes artifacts with dielectrics/SSS objects that intersect.
- Fixed artifacts rendering intersecting volumetrics
- Error messaging improved, specially with licensing errors.
- Fixed issues in opaque material type when using textures
- Color space management of input textures improved
- Fixed "hidden from reflections and refractions" was not working properly with coatings.
- Fixed instances of hidden reference were not visible unless they were translated
- Fixed issue with scaled instances of procedural geometries not showing up in the render
- Extra Sampling:
- Fixed Extra Sampling with render region was not stopping at the desired sampling level
- Better support for missing paths for bitmap masks
- Fixed custom alpha channels in referenced MXS
- Fixed other minor bugs
- Fixed potential crash in procedural displacement
- Fix potential crash when using EXR in OSX
- Fixed hang when using deep channel at very high resolutions
- Fixed crash when opening/resuming corrupted MXI files
- Fixed issue in texture interpolation
- On the fly displacement improved.Â
Network
- The new network system (tp_network) is much more stable now. Many features of the old network system have been added.
- Better support for Extra Sampling in cooperative renders