Materials List Panel
All the materials currently loaded in the scene are listed in the Materials List, including those that are not assigned to any object.
The Materials List panel
If a material has already been previewed in the material editor, a smaller version of the preview thumbnail will appear next to it. If the material has never been previewed, an icon with a N/A text will appear next to it.
Assigning materials to objects
Other than using the Materials List to list all the materials in the scene, it can be used to assign materials to objects. Just drag the material name over the object in the Objects List, over the object itself in the viewport, or over a selected triangle group in the viewport.
The Materials List right-click contextual menu
You can access the contextual menu by right-clicking in the Materials List panel. Use this menu to easily create, import, clone, rename, or remove materials. You can also create emitters, select the object or triangle that has a material is assigned to it, add/remove assigned triangles, or automatically reload a preview of the selected materials. There are also sorting order and icon size options.
Assign by name
You can even assign materials to your objects automatically using the Assign by Name option, on the right-click menu. Use the combos to choose the material(s) to be assigned, and type in the blank fields the name of the object(s) that will receive each material. You can create your own rules like the one in the following example:
Assigning automatically materials using the Assign by Name panel
In this example, the material “Wall Textured” has been assigned to all the objects in the scene (notice the “*” notation), the material Ground has been assigned to any objects that have the word “Stone” in their names, and the material “Emitter(Main)” has been assigned to any objects that have the word “Lamp” in their names.
In this way you can perform massive material assignments with just one click. You can save the rules you’ve created to a .mxrul text format, to be applied to another scene, by using the Load and Save Rules icons.
To keep your scene files tidy and clean we recommend you to remove unused materials before rendering, using the Remove Unused option. This way Maxwell Render will not spend time looking for textures of unassigned materials.