Marble
The Marble Procedural creates a pseudo-random noise pattern that reproduces the characteristic sinusoidal patterns of marble. Useful as a color texture or in grey scale as a bump, displacement, weight map or mask texture.
Examples of the Marble procedural in use. To create the emitting effect (right) the procedural image was baked to a high dynamic range file, using the bake procedural tool, and used as emission texture
Marble Procedural parameters
- Preset: Several Marble presets to choose from. Useful as an starting point to customize your own marble textures.
- Blending Factor: Blends percentage of the current procedural with the result of the procedurals below in the stack.
- Coordinates type: Chooses if the procedural will be created in object Texture coordinates or in World coordinates.
- Vein 1, 2 and 3: Defines the three colors used in the marble pattern. Uses black, white or grey tones when the marble is used as a mask texture.
- Frequency: Number of occurrences of the marble pattern.
- Detail: Amount of detail produced by the procedural when computing the marble. High values mean more detail, and as a consequence, more noisy results.
- Octaves: Number of noise functions used to generate the final marble pattern.
- Seed: Initial value used for the generation of random numbers computed by the marble procedural.
The Marble procedural parameters panel