Grid

 

The Grid Procedural generates an infinite regular grid pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture. 

 

Examples of the Grid procedural in use, both as color texture (left and middle) and as mask and bump texture (right) 

 

Grid Procedural parameters 

  • Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack. 
  • Cell width and height: Defines the width and height of the individual cell. 
  • Horizontal lines: Enables the creation of horizontal lines. When disabled, only vertical lines are created. 
  • Boundary thickness V: Thickness of thle horizontal grid lines. 
  • Verticall lines: Enables the creation of vertical lines. When disabled, only horizontal lines are created. 
  • Boundary thickness U: Thickness of the vertical grid lines. 
  • Boundary sharpness: Defines the sharpness/blurriness of the boundary transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition. 
  • Cell and Boundary color: Defines the colors for the boundary grid lines and the interior cells. Uses black, white or grey tones when the grid is used as a mask texture. 


The Grid procedural parameters panel

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