Modulo Operator
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script creates a squared array of cubes and dyes the objects. Since the script works with integers only uneven numbers of cubes (3, 5, 7 ,9, etc.) can be used for "dimRange":
numCubes = 5 # creates numCubes x numCubes object. dimRange = (numCubes - 1) / 2 # calculate the dimension of the array cubeCounter = 0 # initialize a counter # Create nested loop for the horizontal axes for i in range(-dimRange, dimRange + 1): for j in range(-dimRange, dimRange + 1):  # Add a new cube and set its position cube = scene.addCube() cube.setParameter("Position", Vector.new(i, 0, j)) # Uncomment and use this line for Z-based setups: # cube.setParameter("Position", Vector.new(i, j, 0))  # Here, the % (modulo) operator selects every 2nd cube if (cubeCounter % 2 == 0): cube.setParameter("Color", Vector.new(255,255,255)) else : cube.setParameter("Color", Vector.new(255,32,32))  # Increment the counter cubeCounter += 1
Â