Names, Groups, Visibility
Getting Names
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script prints out the names of all scene nodes:
# Get all nodes in the scene sceneNodes = scene.getNodes() # Loop through every node and print out its name for node in sceneNodes: nodeName = node.getName() scene.message(nodeName)
Renaming Nodes
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script renames objects inside the "Object_Group" and adds leading 0s:
# Get the group "Object_Group" and its contained nodes objectGroup = scene.getGroup("Object_Group") objects = objectGroup.getNodes() namePrefix = "RealFlow_Object_" counter = 0 # Loop through every object and assemble a padding format for entry in objects: if (counter < 10) : padding = "00"+str(counter) if (counter >= 10 and counter < 100): padding = "0"+str(counter) if (counter >= 100) : padding = str(counter) # Assemble the complete name, consisting of prefix and padding completeName = namePrefix+padding  # Set the new name entry.setName(completeName) # Increment the counter counter += 1
Grouping Nodes
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script looks for daemons in the scene and groups them under a new "Daemon_Group" node:
# Get the scene's daemons and add a new group daemons = scene.getDaemons() group = scene.addGroup() # Rename the new group to "Daemon_Group" group.setName("Daemon_Group") # Loop through the daemons and add each node to the new group for entry in daemons: group.add(entry.getName())
Hiding and Showing Nodes
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script changes a node selection's visibility to hidden:
# Get the scene's selected nodes nodeSelection = scene.getSelectedNodes() # Loop through the nodes and unify their visibility (here: invisible) for entry in nodeSelection: entry.setParameter("Visible", False) # make the nodes visible again with ("Visible", True)
Simulation States
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script sets the nodes from the "Rigid_Bodies" group to inactive:
# Get the scene's "Rigid_Bodies" group and its contained nodes group = scene.getGroup("Rigid_Bodies") groupNodes = group.getNodes() # Loop through the nodes and make them inactive for entry in groupNodes: entry.setParameter("Simulation", "Inactive")