Randomization - Create Objects
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script creates a given number of random objects, and creates random positions within in a volume of 10 m x 10 m x 10 m, scales, and colours:
# Load Python's random number generator import random # Define how many objects and the max position where to place them numOfObjects = 10 maxPosition = 5.0 # Create a loop for the number of objects for i in range(0,numOfObjects):  # Define a random number for the object type and scale randomObject = random.randint(1,4) randomScale = random.uniform(0.5, 1.5)  # Add a new object based on the random number if (randomObject == 1): newObject = scene.addSphere(3) if (randomObject == 2): newObject = scene.addCapsule() if (randomObject == 3): newObject = scene.addCube() if (randomObject == 4): newObject = scene.addCone(10) # Define a random position within ±maxPosition in XYZ direction posX = random.uniform(-maxPosition, maxPosition) posY = random.uniform(-maxPosition, maxPosition) posZ = random.uniform(-maxPosition, maxPosition)  # Define a random RGB colour colR = random.randint(0,255) colG = random.randint(0,255) colB = random.randint(0,255)  # Apply all random values to the new object newObject.setParameter("Position", Vector.new(posX, posY, posZ)) newObject.setParameter("Scale", Vector.new(1.0, 1.0, 1.0).scale(randomScale)) newObject.setParameter("Color", Vector.new(colR, colG, colB))