Collider : Texture Control

"Friction", "Bounce", "Sticky", "Roughness", and "Collider Velocity Factor" can be controlled through textures.

 

 

 

The mode of operation is the same for all parameters:

  • Create a Maya material and apply it to one of the channels under "Texture".
  • "Mapping Min" describes the minimum parameter value indicated by the darkest colour.
  • "Mapping Max" describes the maximum parameter value indicated by the brightest colour.