Collider : Texture Control
"Friction", "Bounce", "Sticky", "Roughness", and "Collider Velocity Factor" can be controlled through textures.
The mode of operation is the same for all parameters:
- Create a Maya material and apply it to one of the channels under "Texture".
- "Mapping Min" describes the minimum parameter value indicated by the darkest colour.
- "Mapping Max" describes the maximum parameter value indicated by the brightest colour.