RFCollider : Interaction - Texture Control

"Friction", "Bounce", "Sticky", "Roughness", and "Collider Velocity Factor" can be controlled through textures.

The mode of operation is the same for all parameters:

  • Click on the "Texture" parameter button to create a new map or drag an existing one to it.
  • "Min" describes the minimum parameter value indicated by the darkest colour.
  • "Max" describes the maximum parameter value indicated by the brightest colour.
  • The original value is simply overriden.