RFCollider : Interaction - Texture Control
"Friction", "Bounce", "Sticky", "Roughness", and "Collider Velocity Factor" can be controlled through textures.
The mode of operation is the same for all parameters:
- Click on the "Texture" parameter button to create a new map or drag an existing one to it.
- "Min" describes the minimum parameter value indicated by the darkest colour.
- "Max" describes the maximum parameter value indicated by the brightest colour.
- The original value is simply overriden.