Collider : WetMap

RealFlow | Maya can read an object's UVW coordinates for applying textures or creating wet-dry maps. If the UVW coordinates are wrong you will not get the expected results and the calculation of wet-dry maps might fail.



Enable WetMap

If you want the particles to leave marks on an object and create a wet effect enable this checkbox.

Resolution

This is the WetMap's resolution in pixels – these maps are always square-shaped.

Filter Loops

Here you can determine how often the internal blur filter should be applied. Higher values create a stronger blur effect.

Filter Strength

Higher settings enhance the blur effect and can even tear apart the tone values.

Pixel Strength

RealFlow uses 256 grey shades to calculate wet-dry textures and the range goes from 0 (black) to 255 (white). If you limit the tone range the amount of particle marks will decrease.

Ageing

Some materials dry much faster than others and this behaviour can be simulated. Lower settings make the wet patterns last longer, but even with 0.0, the particle marks will slightly fade during the simulation. The maximum value is 50.