Release Notes 3.3.10.0062
Release date: Oct, 22nd 2024
Please take a close look at RealFlow | Cinema 4D's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:
System requirements
On Windows the plugin will work with Cinema 4D R18, R19, R20, R21, S22, R23, S24, R25, S26, 2023, 2024 and 2025 (64 bit only); on MacOS the plugin will work with versions R20, R21, S22, R23, S24, R25, S26, 2023, 2024 and 2025.
On MacOS, as the plugin is not natively compatible with the Apple Silicon processors yet, it requires starting Cinema using Rosetta for the plugin to be visible. In some versions of Cinema 4D S26, 2023, Cinema4D cannot be forced to use Rosetta so we suggest testing the plugin in demo mode before buying it to make sure it works on your side.
In order to run Cinema in Rosetta mode, you only have to right-click on the Cinema icon, choose “Get Info” and then mark the checkbox to “Open using Rosetta” (it is explained here by Apple: If you need to install Rosetta on your Mac - Apple Support).
Windows 7 (or higher) or macOS 10.9 (or higher) operating system.
CPU 64-bit Intel® or AMD® multi-core processor.
8 GB RAM.
100 MB disk space for installation.
Network adapter and internet access for license activation.
RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.
Since fluid simulations are computationally expensive and allocate large amounts of disk space, we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.
Features added
General
Added support for Cinema 4D 2025.
Fixes
License files that contained non-ascii characters (non-English characters) made the license not be read correctly by the plugin. Now all these licenses are read correctly.
Floating licenses were not managed correctly by the RLM server on Windows.
Limitations
General
RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.
Meshing
RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.
Parameters
RFCFD-358 - File paths can't have unicode characters on macOS.
RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher.
Rendering
RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
Known bugs
Emitters
RFCFD-522 - Emitter ID value is not preserved on scene reopening.
Daemons
RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.