Release Notes 3.3.7.0059

Release date: Sep, 22st 2022

 

Please take a close look at RealFlow | Cinema 4D's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:

System requirements

  • Cinema 4D R18, R19, R20, R21, S22, R23, S24, R25, S26 and 2023 (64 bit only)

  • Windows 7 (or higher) or macOS 10.9 (or higher) operating system.

  • CPU 64-bit Intel® or AMD® multi-core processor.

Cinema 4D S26 and 2023 cannot be changed to work either in Intel mode or M1, and the plugin is still not compatible with M1 processors (it requires the use of Rosetta), Cinema 4D S26 and 2023 will only work along with our plugin on Mac computers that have Intel processors.

  • 8 GB RAM.

  • 100 MB disk space for installation.

  • Network adapter and internet access for license activation.

  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

Features added

General
  • Added Cinema 4D 2023 support.

Limitations

General
  • RFCFD-351 - Array Tool: Parameters can't be animated for meshes.

  • RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Meshing
  • RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters
  • RFCFD-358 - File paths can't have unicode characters on macOS.

  • RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher.

Rendering
  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.

  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.

  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.

  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.

  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.

Known bugs

Emitters
  • RFCFD-522 - Emitter ID value is not preserved on scene reopening.

Daemons
  • RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.