Daemons : Particle Skinner

This daemon transfers the position of particles to the vertices of the object(s), attached to a rigid, elastic, or fluid container, and deforms it/them.



 

RealFlow Scene

In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project. To link a daemon to a scene tree right-click on the field, choose "Set Scene", and select an item from the appearing list.

Control Points

Select a fluid, rigid, or elastic container to deform the objects.

Linked Objects

All fluid, rigid, and elastic containers inside the field will be affected by the "Particle Skinner". If there is only one container in the scene it will be linked automatically. Otherwise the connection has to be established manually. In the latter case right click on the field and choose "Set Body".

Search Distance

Only particles within this distance from the object's surface (inside and outside) will be taken into account for the deformation. The value is given in metres.

Max Control Particles

Here you specify how many particles around an object's vertex are being used to calculate the actual deformation. The default value gives satisfying result in many cases, but if you need higher precision increase this value.

Outside Control Particles

By default, the daemon will only look inside an object for a vertex's neighbor particles. When active, particles outside the object will be considered as well. Try this option when an object does not move.