Daemons - Particle Skinner
This daemon transfers the position of particles to the selected object(s) vertices and deforms it. The best results can be achieved with moderate, non-interpenetrating deformations or in conjunction with Dyverso's "Rigid" particles.
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Skin Objects
Select the object(s) you want to deform through a fluid's particles. The higher an object's resolution, the better and more accurate the results.
Check the manual's "Learn" section for an → example with RealFlow's "Particle Skinner" daemon.
Control Particles
Select a Dyverso domain or standard particle fluid emitter to deform the node(s) from "Skin Objects". The domain can be in → "Cache" mode as well.
Check the manual's "Learn" section for an → example with RealFlow's "Particle Skinner" daemon.
Search Distance
Only particles within this distance from the object's surface (inside and outside) will be taken into account for the deformation. The value is given in metres.
Max Control Particles
Here you specify how many particles around an object's vertex are being used to calculate the actual deformation. The default value gives satisfying result in many cases, but if you need higher precision increase this value.
Outside Control Particles
By default, the daemon will only look inside the "Skin Objects" for a vertex's neighbor particles. When active, particles outside the object will be considered as well.
Display Orphan Vertices
If there aren't any particles around a vertex within the adjust "Search Distance" then we speak of an orphan vertex. It is possible to identify and show these vertices.
Orphan Vertices Size
Here the display size of an orphan vertex can be adjusted.
Orphan Vertices Color
Don't like the default color? No problem, just choose a new one.