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Include & Exclude
Include & Exclude
With RealFlow | Cinema 4D it is possible to include and exclude simulation nodes on demand by linking them via a well-known system: the mode of operation is the same with Cinema 4D's light sources. Please take a look at the example setup:
Here is where to establish the relationships – all actions are drag and drop:
- Go to the fluid containers and open Simulation > Linked Emitters for attaching the appropriate emitters.
- Every daemon has its own "Linked Fluids" field in the "Daemon ..." tab. It works exactly as the "Linked Emitters" field above.
- The "Mesher" nodes work in exactly the same. Open Mesh > Linked Fluids and drag the appropriate nodes to this field.
Default Relationships
You might have noticed that most nodes have an entry already. The reason is that RealFlow | Cinema 4D establishes relationships automatically based on the following rules:
- If there is only one "Fluid" object every simulation node (emitters, daemons and meshers) is linked to this "Fluid" container automatically.
- If there is more than one "Fluid" object every new simulation node will be linked to the selected "Fluid" containers (select them in Cinema 4D's "Object" manager).
- If there is more than one "Fluid" object, but none is selected, RealFlow | Cinema 4D will not establish any links.
- Objects with a "Collider" tag will be connected to all existing fluid containers.
- Different fluid containers are not able to interact.
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