RealFlow provides predefined objects. They
- are fully scalable
- carry UV grid data for texturing effects.
- can be easily addressed with RealFlow’s Python scripting
- can be tagged as rigid or soft bodies
- are able to interact with fluids, RealWave surfaces, or other dynamic objects
- contribute to wet-dry maps on demand.
→ Imported objects behave in exactly the same way as RealFlow’s native bodies and even multiple formats are supported.
RealFlow Standard Objects Properties
Here is a table containing RealFlow’s objects and their most common attributes. The values are valid for scale 1.00.
Object | Surface [ m^2 ] | Volume [ l ] | Mass [ kg ] | Coll. distance |
---|---|---|---|---|
Hemisphere | 1.49 | 36.80 | 36.80 | 0.01 |
Capsule | 1.52 | 151.11 | 151.11 | 0.01 |
Cone | 2.45 | 244.91 | 244.91 | 0.02 |
Vase | 5.87 | 285.34 | 285.34 | 0.02 |
Rocket | 3.99 | 375.04 | 375.04 | 0.02 |
Sphere | 3.08 | 505.88 | 505.88 | 0.02 |
Cylinder | 4.56 | 734.73 | 734.73 | 0.02 |
Cube | 6.00 | 1,000.00 | 1,000.00 | 0.02 |
Cube top open | 5.00 | 1,000.00 | 833.33 | 0.02 |
Torus | 19.22 | 4,540.89 | 4,540.89 | 0.02 |
Cross | 30.00 | 7,000.00 | 7,000.00 | 0.06 |
Plane | 100.00 | N/A | 55,555.56 | 0.02 |
Null | N/A | N/A | N/A | N/A |
MulitBodies
MultiBodies are internally grouped objects. This means that the MultiBody's objects are treated as a single node in the → “Nodes” and → “Relationship Editor”, but in the viewport you can see the individual objects. Typical examples are → fragmented objects or → object arrays:
- You do not have access to these individual objects via a MultiBody's → "Node Params" panel – your changes will be applied to all included nodes.
- The objects' basic properties are listed under File > Summary Info...
- If you want to perform per-object changes right-click on the MultiBody under "Nodes" and choose → "Spreadsheet".
To learn more about MultiBodies and their features please go to → "Caronte - MultiBodies".