Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 4 Current »

The Hybrido core fluid can be seen as the main body of water. Additional elements like splashes, foam, bubbles or mist are simulated in separate passes through Hybrido secondary elements:

 

 

A Hybrido core fluid always consists of a domain, an emitter, and an emission object:

  • The domain holds the particles and is responsible for the fluid's physical properties, as well as the number of particles ("Cell size").
  • Emitter and object specify the volume where the particles will be created and their initial speed.
  • Visit the → "Core Fluid" page to learn how to create basic scene.

Displacement

Displacement, also known as ocean statistical spectrum, is a layer of small waves and ripples that is added to a Hybrido core fluid surface to enhance realism.

The displacement itself is invisible and can only be seen in conjunction with a mesh.

Limitations

Hybrido

  • domains cannot interact
  • is able to interact with rigid or soft bodies, but the objects do not show a correct buoyancy/floating behaviour
  • cannot interact with Dyverso, standard particles fluids, and RealWave
  • does not create wet-dry maps.
  • No labels