The Hybrido core fluid can be seen as the main body of water. Additional elements like splashes, foam, bubbles or mist are simulated in separate passes through Hybrido secondary elements:
A Hybrido core fluid always consists of a domain, an emitter, and an emission object:
- The domain holds the particles and is responsible for the fluid's physical properties, as well as the number of particles ("Cell size").
- Emitter and object specify the volume where the particles will be created and their initial speed.
- Visit the → "Core Fluid" page to learn how to create basic scene.
Displacement
Displacement, also known as ocean statistical spectrum, is a layer of small waves and ripples that is added to a Hybrido core fluid surface to enhance realism.
The displacement itself is invisible and can only be seen in conjunction with a mesh.
Limitations
Hybrido
- domains cannot interact
- is able to interact with rigid or soft bodies, but the objects do not show a correct buoyancy/floating behaviour
- cannot interact with Dyverso, standard particles fluids, and RealWave
- does not create wet-dry maps.