The Dyverso domain is the place where the simulation happens, it provides the physics to move the fluid and carries the particles that represent the fluid's body:
- The domain is not visible, there is no viewport icon, and it is adapted automatically, so the fluid can expand without boundaries.
- The actual point of emission is determined through the position of a Dyverso → emitter.
- Dyverso particles can be influenced by almost the entire range of → daemons.
- All fluid-related settings (viscosity, density, etc.) are made under the domain's → "Particles" parameter set.
The Dyverso domain icon used in a simulation. Simulation and render done by Victor Sanchez, Next Limit Technologies.
You can choose between two fluid types: "Liquid - PBD" and "Liquid - SPH". Both types support GPU-based simulations:
- PBD is the abbreviation for "Position Based Dynamics, a fast method for the creation of different fluid types. Currently, only liquids are supported.
- SPH stands for "Smooth Particles Hydrodynamics". This technology is related to RealFlow's → SPH standard particles, but the Dyverso method is much faster.
Working with Multiple Domains
It is possible to add more than one Dyverso domain to a scene, and their particles are also able to interact. In order to assign a Dyverso emitter to a specific domain you have to connect them in the → "Relationship Editor". Here is a typical setup with three domains and several emitters:
- Emitters must be unlinked from the → hub node (select one or more links with the mouse and press Del).
- To link specific nodes draw a line between with a pressed Ctrl/Cmd key.
- Daemons can also be linked individually to make them act on specific domains only.
- "Gravity01" acts on all domains, because it is connected with the domains via "Hub01".