Particles are treated as points and can only be rendered with at least one instance object attached to the "Fluid" container. The random parameters are, for example, suited for "Granular" particles and turn RealFlow | Cinema 4D into a scatterer.
Apply Node Transformations
If checked, all the transformations of your Fluid node will be applied to instances and Thinking Particles group.
Render only
In order to → render the particles you have to attach an object:
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Add a random scale variance to the attached object(s).
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Thinking Particles
When active, the fluid's particles are converted to Cinema 4D's → Thinking Particles (this feature requires Cinema 4D Studio):
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Thinking Particles group in which all the particles of this fluid will be inserted.
Thinking Particles Settings...
Fast access to Thinking Particles Settings panel.
Channel Radius Scale
If this option is checked, the size of the instances and Thinking Particles will be scaled using fluid properties like speed, age or vorticity.
Channel
Magnitude used to resize.
Min
Every channel has a "Min" parameter. All particles with a channel value less or equal to Min will be scaled by the left value of the ramp.
- If you don't know where to start check "Auto", and you will see the lowest current value that can be used as reference.
Max
Every channel has a "Max" parameter. All particles with a channel value greater or equal to Max will be scaled by the right value of the ramp.
- If you don't know where to start check "Auto", and you will see the highest current value that can be used as a reference.
Auto
Every channel has an "Auto" parameter. When active, RealFlow | Cinema 4D calculates the "Min" and "Max" values of a channel automatically.