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Starting point for foam is always an existing → core fluid simulation. , but foam can also be created from splashes or bubbles.

Note
When foam is created from splashes, the splash particles have to be saved in RPC format. Other formats, for example Alembic, have to be deactivated in the splash node's "Export" tab or  "Export Central".


 

Scene Setup

  • Set the domain's simulation state to → “Cache” (“yellow rocket”).



  • Add a "Foam" emitter from the “Hybrido” shelf.
  • Unlink the emitter from the → “Hub” in the → “Relationship Editor”.
  • Connect it with the Hybrido domain.
  • If there is a → “k Volume” daemon already connect it with the emitter.
  • Reset the scene.

...

  • A wide variety of threshold values are used to control in which parts of the core fluid splashes will occur. These areas can be → previewed.
  • The higher the thresholds, the less particles you will get ("@ angle Angle threshold" is the only exception).
  • If you want to create foam from the HyFLIP core fluid only disable “From Splash”.
  • The “@ emission “Emission rate” parameter is also responsible for the number of particles. With foam, this parameter is very sensitive.

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