Starting point for foam is always an existing → core fluid simulation. , but foam can also be created from splashes or bubbles.
Note |
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When foam is created from splashes, the splash particles have to be saved in RPC format. Other formats, for example Alembic, have to be deactivated in the splash node's → "Export" tab or → "Export Central". |
Scene Setup
- Set the domain's simulation state to → “Cache” (“yellow rocket”).
- Add a "Foam" emitter from the “Hybrido” shelf.
- Unlink the emitter from the → “Hub” in the → “Relationship Editor”.
- Connect it with the Hybrido domain.
- If there is a → “k Volume” daemon already connect it with the emitter.
- Reset the scene.
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- A wide variety of threshold values are used to control in which parts of the core fluid splashes will occur. These areas can be → previewed.
- The higher the thresholds, the less particles you will get ("@ angle Angle threshold" is the only exception).
- If you want to create foam from the HyFLIP core fluid only disable “From Splash”.
- The “@ emission “Emission rate” parameter is also responsible for the number of particles. With foam, this parameter is very sensitive.
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