A channel is a fluid property, for example velocity. The fluid's velocity channels is available as a series of vertex maps and can be used to visualize differences in the property's values. This way it is possible to achieve realistic shading effects. Please go to → "Mesh Channel Vertex Maps" to learn how to use channels with materials and shaders. For a workflow description how to use weight maps please visit → "Mesh Weight Vertex Maps".
Smoothing Length Scale
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This channel shows the particles' age distirbutiondistribution.
- If all particles share the same age the fluid will have a uniform colour.
- The channel's values can be previewed by clicking on the mesh's "Age" vertex map.
- The channel's look can be adjusted with "Min", "Max", and "Auto", or through a gradient (expand "Age").
- Please see here for a → workflow description.
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