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This panel provides everything you need to display an object and its properties.

 

Visible

Use this function to turn the object’s viewport visibility on or off.

Show normals

When enabled, the object's normals are displayed as red lines – their length is controlled with “Normal size”.

Show velocity

This field shows the object's vertex velocities as arrows. The illustration of these velocity vectors can be fairly large.

Show CG

When set to “Yes” you can see the node’s centre of gravity as a small yellow square. In most cases you have to switch to the viewport’s wireframe mode (8) to see this square.

Show Path

If the object has an animation path then it can be made visible here. The path can only be as long as the objects is selected.

Normal size

Here, you can determine the length of the normals shown in the viewport (see “Show normals”).

Normal type

Your options are:

  • Face” displays the normals of polygons.
  • Vertex” for each point.
  • VtxFace” shows both types simultaneously.
Normal facing

Sometimes objects are exported with flipped normals. This influences the behaviour in fluid-object and object-object interactions. To fix this problem simply press this button and all normals are reversed.

Texture

With this feature it is possible to show an object's currently applied textures. Please read the following chapters for more information:

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