This panel provides everything you need to display an object and its properties.
Visible
Use this function to turn the object’s viewport visibility on or off.
Show normals
When enabled, the object's normals are displayed as red lines – their length is controlled with “Normal size”.
Show velocity
This field shows the object's vertex velocities as arrows. The illustration of these velocity vectors can be fairly large.
Show CG
When set to “Yes” you can see the node’s centre of gravity as a small yellow square. In most cases you have to switch to the viewport’s wireframe mode (8) to see this square.
Show Path
If the object has an animation path then it can be made visible here. The path can only be as long as the objects is selected.
Normal size
Here, you can determine the length of the normals shown in the viewport (see “Show normals”).
Normal type
Your options are:
- “Face” displays the normals of polygons.
- “Vertex” for each point.
- “VtxFace” shows both types simultaneously.
Normal facing
Sometimes objects are exported with flipped normals. This influences the behaviour in fluid-object and object-object interactions. To fix this problem simply press this button and all normals are reversed.
Texture
With this feature it is possible to show an object's currently applied textures. Please read the following chapters for more information:
- → Quick Start Workflows - Colours and Textures
- → Quick Start Workflows - Parameter Maps
- → Quick Start Tutorials – Using Textures
- → Quick Start Tutorials – Wet-Dry Map Creation