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Enabling Fluid-Object Collision
Enabling Fluid-Object Collision
By default, objects are not recognized as obstacles by RealFlow | 3ds Max, but they can also be used as filling containers or masks to delete particles in certain areas.
RFCollider
In order to tag an object as an object a "RFCollider" world-space modifier is required. The "RFCollider"
- has to be attached to an object to take the geometry into account
- defines the object's physical properties such as friction, stickiness or bounciness
- is necessary if you want to use an object as a mask to delete particles
- should not be applied if an object should only act as a filling container.
To apply a "RFCollider" follow these steps:
- Add an object and keep it selected.
- Go to Modify > World-Space Modifier > RFCollider (WSM).
It is possible to apply a "RFCollider" to all the selected objects clicking on the "RFCollider" button on RealFlow | 3ds Max toolbar or menu.
RFVolume
The "RFCollider" creates an internal representation of an object - the collision geometry. The "RFVolume" world-space modifier is used to adjust and refine this collision geometry. The "RFVolume"
- provides settings like "Cell Size" or "Collision Geometry Detail"
- lets you define whether the object should be solid inside or outside or if it is a single-sided shell
- should also be applied if you want to use an object as a filling container or as a mask to delete particles.
To apply a "RFVolume" follow these steps:
- Add an object and keep it selected.
- Go to Modify > World-Space Modifier > RFVolume (WSM).
, multiple selections available,
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