Enabling Fluid-Object Collision
By default, objects are not recognized as obstacles by RealFlow | 3ds Max, but they can also be used as filling containers or masks to delete particles in certain areas.
RFCollider
In order to tag an object as an object a "RFCollider" world-space modifier is required. The "RFCollider"
has to be attached to an object to take the geometry into account
defines the object's physical properties such as friction, stickiness or bounciness
is necessary if you want to use an object as a mask to delete particles
should not be applied if an object should only act as a filling container.
To apply a "RFCollider" follow these steps:
Add an object and keep it selected.
Go to Modify > World-Space Modifier > RFCollider (WSM).
It is possible to apply a "RFCollider" to all the selected objects clicking on the "RFCollider" button on RealFlow | 3ds Max toolbar or menu.
RFVolume
The "RFCollider" creates an internal representation of an object - the collision geometry. The "RFVolume" world-space modifier is used to adjust and refine this collision geometry. The "RFVolume"
provides settings like "Cell Size" or "Collision Geometry Detail"
lets you define whether the object should be solid inside or outside or if it is a single-sided shell
should also be applied if you want to use an object as a filling container or as a mask to delete particles.
To apply a "RFVolume" follow these steps:
Add an object and keep it selected.
Go to Modify > World-Space Modifier > RFVolume (WSM).