Getting started with RealFlow is very easy and requires only a few steps. Everything starts with a new project:
- Open RealFlow and specify a location on your hard disk and a project name in the "Project Management" window.
- Click on "CREATE A NEW PROJECT".
The "Project Management" dialogue.
RealFlow will create several standard folders. If you want to see the project directory's content go to File > Open Project Folder...
Adding Fluid Simulation Nodes
Now you are ready to → add the scene's nodes. Here, we want to start with a very basic → Dyverso fluid simulation:
The "Dyverso" domain icon.
- Dyverso - Particles shelf > Domain
- The domain will contain the particles and is responsible for the fluid simulation.
Additionally, you have to specify where the fluid will be created. This is the point of emission:
The Dyverso "Circle" emitter icon.
- Dyverso - Particles shelf > Circle
- A circle-shaped icon with an arrow appears in the viewport. The arrow indicates the emission direction (see image below).
- With the E key it is possible to rotate the emitter, the W key is used to define a new position.
The emission direction arrow.
Adding Interaction Nodes
We want the fluid to fill a vase. To do that, two more nodes are needed:
The "Gravity" and "Vase" node icons.
- Daemons shelf > Gravity
- This node accelerates the fluid and makes it fall.
- Objects shelf > Vase
- Rescale the vase with the R key and reposition the "DY_Emitter01" node, if necessary.
This is already everything and you can press the → "Simulate" button:
The complete setup: domain, emitter, daemon, and vase.
- In the → timeline you can see an orange progress bar, indicating which frames have been simulated already.
- During the simulation, files with the particles' data are written to disk.
Refining the Simulation
In oder to create more particles go to
- DY_Domain01 > Node Params > Particles > Resolution > 50.0
- Now, the fluid will be "denser" and you will see more details.
A more natural look of the fluid is achieved with:
- DY_Emitter01 > Node Params > Circle Emitter > V | H random > 1.0
- These parameters remove the regular emission pattern.
Most probably you will see a gap between the vase object and the fluid particles. Here is how to improve the quality of the interaction:
- Vase01 > Node Params > Volume > Cell size > 0.02
The result of this short tutorial (press the 8 key for wireframe mode).
Of course, you can add other daemons, e.g. → "Wind" or a → "k Volume" daemon in oder to delete escaping particles. Play with the "DY_Domain01" node's settings to see how the fluid will react to your changes.