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HM - Texture
HM - Texture
Here you define how textures will mapped onto the mesh's geometry.
UVW Mapping
With this parameter you can choose whether UVs should be applied to the mesh or not and how.
Load texture
To visualize the attributes from UVW Mapping it is necessary to load a texture.
Texture
Toggle the texture’s visibility. The "File" option requires a previously loaded image.
, multiple selections available,
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