Standard particle fluids are RealFlow's oldest fluid technology. Although we have added other state-of-the-art solvers, this type is still relevant, because it supports features like
- → wet-dry maps
- → crest and object splashes with → RealWave surfaces
- → elastic, → dumb or → gas particles
- → foam maps
- → RealWave particle interaction
Compared to the → Dyverso SPH and PBD solvers, the major drawbacks are:
- Simulation speed
- No GPU support
Quick Start
We have created several tutorials where you will learn how to deal with the standard particle fluids' different particle types, create wet-dry maps, or adjust fluid-object interaction: